While working with GNET Media, I produced a series of content for the release of Bulletstorm, including five trailers, several developer diaries, and one broadcast spot. These assets were designed to showcase the game's unique mechanics, humor, and action-packed gameplay, helping to generate excitement around its launch. As part of the full campaign, my role was integral in crafting compelling narratives and visuals that resonated with both core gamers and potential new players. This comprehensive content strategy played a key role in the overall success of the Bulletstorm release.